//
//  BaseState.m
//  GLSprite
//
//  Created by Daniel Polak on 7/15/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import "BaseState.h"


@implementation BaseState

@synthesize isFinished = m_bIsFinished;

- (void)Enter {
	
}

- (void)Update {
	
}

- (void)Exit {
	
}

- (void)Render {
	
}

- (bool)isFinished {
	return m_bIsFinished;
}

- (void)setFinished {
	m_bIsFinished = TRUE;
}

@end
